@startuml
sprite $hdr_weak [48x48/16] {
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0000000000000000000000000000016BDFFDB72000000000
00000000000000000000000000019FFFFFFFFFFA20000000
000000000000000000000000004FFFFFFFFFFFFFF5000000
00000000000000000000000006FFFFFFFFFFFFFFFF700000
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0000BFFFFFFFFFFB00000009FFFF400000000004FFFFA000
0009FFFFFFFFFFFF9000001FFFF60000000000006FFFF200
002FFFFFFFFFFFFFF200006FFFD00000000000000DFFF700
009FFFFFFFFFFFFFF80000BFFF6000000000000007FFFB00
00DFFFFFFFFFFFFFFD0000DFFF2000000000000002FFFE00
00FFFFFFFFFFFFFFFF0000EFFF0000000000000000FFFF00
00FFFFFFFFFFFFFFFF0000EFFF0000000000000000FFFF00
00DFFFFFFFFFFFFFFD0000DFFF2000000000000002FFFE00
009FFFFFFFFFFFFFF80000AFFF6000000000000007FFFB00
002FFFFFFFFFFFFFF200006FFFD00000000000000DFFF700
0009FFFFFFFFFFFF9000001FFFF60000000000006FFFF200
0000BFFFFFFFFFFB00000009FFFF400000000004FFFFA000
000008FFFFFFFF8000000001FFFFF7000000007FFFFF2000
00000028CEEC8200000000004FFFFFD731137DFFFFF50000
00000000000000000000000006FFFFFFFFFFFFFFFF700000
000000000000000000000000004FFFFFFFFFFFFFF5000000
00000000000000000000000000019FFFFFFFFFFA20000000
0000000000000000000000000000016BDFFDB61000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_HDR_WEAK(_alias) ENTITY(rectangle,black,hdr_weak,_alias,MATERIAL HDR_WEAK)
!define MATERIAL_HDR_WEAK(_alias, _label) ENTITY(rectangle,black,hdr_weak,_label, _alias,MATERIAL HDR_WEAK)
!define MATERIAL_HDR_WEAK(_alias, _label, _shape) ENTITY(_shape,black,hdr_weak,_label, _alias,MATERIAL HDR_WEAK)
!define MATERIAL_HDR_WEAK(_alias, _label, _shape, _color) ENTITY(_shape,_color,hdr_weak,_label, _alias,MATERIAL HDR_WEAK)
skinparam folderBackgroundColor<<MATERIAL HDR_WEAK>> White
@enduml